We love making games. We also love to work with awesome people. This is the foundation of Fall Damage.


Nov 28, 2018: Fall Damage unveils turn based action strategy game 'BATALJ' Download press release

Aug 31, 2018: Something is afoot -- what's this?

Apr 25, 2017: Fall Damage featured in DI Weekend. Read article (swedish)

Apr 19, 2017: Swedish gaming pioneers unveil new studio Fall Damage. Download press release


Our vision for Fall Damage is to create great games. We do not lock ourselves to a specific genre or platform. Together we decide what the next game will be and together we build it. Our games will be beautiful and entertaining to the player.

We also believe in building a game studio with individuals that have a great attitude towards colleagues and work.

In short, be awesome!


We are not looking for new people at the moment. However, you can always reach us at jobs@falldamagestudio.com. Although we appreciate a solid CV and a well-written cover letter, what really matters is your unique mix of skills and personality.

Anders Gyllenberg

Anders has been fortunate to be able to combine the passion for game design and leading teams during the last fourteen years. The experience of leading Battlefield teams, large and small, has been both fun and challenging. Anders also enjoys hanging out in international airports.

Dan Vaderlind

Dan has been driving projects and building teams for the last 10 years. Everyday attitude and communication is key. Dan is a firm believer that a game only gets as good as the team behind it. He tinkers with home automation in his spare time.

Jacob Segerstedt
3D Artist

Jake of all trades, as he calls himself, works with everything from hard-surface modeling to vfx. In his sparetime he mostly binge watches TV series. Also, without anybodys knowledge, he makes the best burger in town.

Isabell Sarstedt
3D Animator

Isabell has previously worked mainly with mocap animations in the complete project of Hazelight's: "A Way Out". After this, she joined Fall Damage to reschool as a 100% hand-keying ninja! She also loves Doggos, Drawing and Discovering the world.

Johan Sällström
3D Artist

Johan likes to create 3D art with a heavy focus on hard surface modelling and drinking a lot of coffee while doing it. When he's not working he likes to watch e-sports and play competitive games with his friends.

Ludvig Grönborg
UI Programmer

Ludvig is a health coach turned software engineer. He specializes in all things interactive.

Markus Nyström
Creative Director

Markus has 25 years in the gaming industry and was one of the original four DICE founders. From the point where "Pinball Dreams" was cutting edge in -92 he has worked on a massive amount of games.

Mikael Kalms

Mikael enjoys building things, large and small. He has been making racing games, Battlefield titles, and run online services at EA DICE since the late 90s. Also: he makes a mean cheesecake.

Oscar Stampe
3D Artist

Oscar is a 3D artist focusing on hard surface modelling. In his spare time he enjoys playing competitive games with friends and watching american football.

Oskar Karlsson
VFX Artist

Oskar is a technical artist making particle effects and shaders. In his spare time he enjoys reading books, playing RPGs and keeping Johan alive in Dota 2.

Rami Sleiman
Game Programmer

Rami has worked on games across many genres and platforms, and loves coding gameplay. He is one of the very rare Swedish Rugby players.

Toli Andersröd
Technical Animator

Toli has worked with technical animation at some of Sweden's largest games companies, her first released title being Battlefield 1. She also likes reading, mainly classic horror and weird conspiracy theories.

Viljam Fändriks
3D Artist

Viljam is into everything 3D art related that involves problem solving -- modeling, texturing, rigging, visual design, you name it. Specializes in TV series and beer as well.